Parkour tricks list
Parkour (pronounced par-KOOR): In the strictest sense as defined by David Belle, Parkour is the art of moving through your environment as swiftly and effectively as possible using only the human body. More broadly it might be defined as the discipline of developing the physical and mental capacity of the human being while through training to overcome obstacles. In practice Parkour is essentially the same as L’art Du Deplacement and most Freerunning. The difference in name has to do with David Belle’s focus specifically on the utility part of training.
L’art Du Deplacement: Literally, the art of displacement/forward movement. This is the termÂ originallyÂ used for the training done by David Belle and his peers in Lisses, France before the term Parkour was invented. The practice is essentially identical to Parkour but the philosophy is more about developing the strength, courage, and capacity of the human being; utility and aesthetic movements are both important.
Tricking: In general, any sort of acrobatic stunts. In particular tricking refers to the discipline of martial arts tricking which takes the acrobatic elements of various martial arts, most prominently Wu Shu, Tae Kwon Do, and Capoiera, and combines them with elements of gymnastics and break-dancing.
Freerunning: Another term used for Parkour and L’art du Deplacement. Invented by Sebastien Foucan, the name follows from Foucan’s focus on the aspect of freedom offered by the training of this discipline. For many, the practice is not really different from Parkour or L’art du Deplacement, though some focus very much on aesthetic movements which is a departure from the core Parkour principle of utility.
3run/Freerun: A term used by Team Evolution to describe the combination of Parkour, acrobatics, and Wu Shu that they practice.
Common English Parkour Terms
NOTE: Some traceurs feel that the invention of many terms to describe different vaults and other movements creates a false image of Parkour – one where it is simply a list of moves you try to attain. The fundamental idea of Parkour is to overcome obstacles, not to achieve perfection in a specific set of defined movements. The terminology on this page is used for illustrative purposes to help convey a sense of some of the common techniques in Parkour.
Traceur: A practitioner of parkour.
Parkour Roll: Similar to the roll used in grappling martial arts. The body is rolled across the ground shoulder first, ending at the opposite hip. Arm placements differ person to person and school to school.
Vault: Any jump that incorporates the use of the arms to overcome the obstacle.
Cat Pass/Monkey/Kong Vault: A vault were the body passes over the obstacles with the legs in between the arms. This is called a squat over vault in gymnastics. One of the most versatile vaults; excellent for clearing long and high objects and getting extra distance.
Two-Handed Vault: Two hands are placed on the obstacle and the legs come over to the side. Known as a flank vault in gymnastics. This is a very simple fault and is often used to introduce beginners to some of the more advanced vaults.
Single-Hand Vault: Same as above, but only one hand is placed on the obstacle. Also called a flank vault in gymnastics.
Speed Vault: A variation of the single-hand vault, but as the name implies the key to the speed vault is speed. The form is similar to a hurdle over an obstacle, but with the body leaning sideways and the hand tapping the obstacle as you go over.
Arm Jump/Cat Jump: A jump were the traceur lands with his hands on the top of an obstacle and his feet on the obstacle.
Precision Jump: A jump where a traceur lands on a precise surface like a rail, or wall ledge. Generally refers to a standard standing broad jump technique. Both legs jump together and the arms swing forward to help initiate forward momentum.